SPELLKIT
SURVIVE THE OUTBREAK
CHOOSE YOUR HERO
THE ABYSS · YOU AND FIVE EASY BOTS

THE ABYSS · 3v3

FEATURED Team battle on the frozen bridge. Push the lane, break both towers, then burn the enemy THRONE to win.

FREE FOR ALL

Five-player deathmatch — friends, bots and zombies interfering. Host a room or join with a code. First to 5 kills wins.

YOUR HERO
GUEST

SANDBOX

Solo arena, three maps, endless waves. Your run auto-saves at the start of every wave.

💬 JOIN THE SPELLKIT DISCORD Squad up, find matches, report bugs and help shape what ships next. JOIN →
LATEST UPDATES
📌 PINNED
BUILT IN THE OPEN, ALMOST EVERY DAY
There is a new build of SPELLKIT most days — new heroes, reworked spells, smarter opponents, and fixes that often go live within hours of somebody mentioning them.

So if you play, come and tell us how it went: what felt strong, what felt broken, what you wish existed. All of it is read, and it decides what gets built next. Join us on Discord — we would be glad to have you.
BASE ATTACKS HAVE A RANGE NOW
Your gun used to fire clean across the bridge. In the ABYSS it now reaches 300 — shots stop there. Fights have to be walked into, and there is finally a distance at which you are safe. Every hero carries its own range value, and opponents obey exactly the same limit.
THE BOTS ARE REAL HEROES NOW
ABYSS bots used to be identical soldiers with no spells. Every bot now rolls one of the twelve heroes and plays its whole kit. Three difficulties that differ in how well they play rather than how fast they move — and they fight back: shoot one in the back while it farms and it turns round, or breaks off entirely if it cannot see what hit it.
LANE EXPERIENCE IS SHARED
Last-hitting used to pay everything to whoever landed the blow. Minion XP is now a last-hit bonus plus a share for everyone nearby. Farming alone pays what it always did; holding the lane is no longer worth nothing.
SIX HEROES REWORKED
TANK traded a passive for RALLY — leap to a wounded ally and heal you both. MAGE swapped its heal for BLIZZARD. VAMPIRE hits softer but drinks from everyone it catches, and can cast from inside Mist. SNIPER, RAZE and VEXIS had their signature spells redrawn and re-ranged — and Vexis' toxin wards can now be shot down.
HEROES DIE AS THEMSELVES · THE ABYSS IN SUMMER
A fallen hero used to leave the same blank corpse a zombie leaves. The body is now the character itself, tipped over — robes, capes, hoods and the weapon in hand all come with it. The bridge has seasons too: the ABYSS runs its summer palette by default.
ACCOUNT LEVEL & MMR
Your account now carries a LEVEL, earned by seeing ABYSS matches through to the end — win or lose, finishing is what counts. Everyone starts at Level 1. MMR sits alongside it, ready for matchmaking later. Both are on the PLAYERS roster and your PROFILE.
RELOAD NO LONGER LOSES YOUR MATCH
Refresh mid-fight and you drop straight back into the same match, same score, same spot. Your seat is held for a short window, so a refresh or a flaky connection is not a lost game any more.
NEW REALTIME SERVERS — MATCHES FEEL INSTANT
Live matches run on a realtime server that streams the world to you the moment it changes, rather than your game repeatedly asking what happened. In testing that cut input-to-screen delay by roughly ten times.
ABILITIES THAT ACTUALLY LAND
The Tank's bulwark and smash shove enemies again, the Stormcaller's dash carries you the whole way instead of snapping back, and the Engineer's barricades and sentries build online like they always did solo.
ALL TWELVE HEROES REDRAWN
Every hero redesigned to look like their story rather than a recoloured copy — capes, hoods, crests, plating and their own proportions.
Every hero and update is free. Read full lore & abilities in the ACADEMY.

PAUSED

P TO RESUME

LEAVE THE ABYSS?

THE MATCH KEEPS GOING — YOUR TEAM FIGHTS 2v3

YOU DIED

PLAYERS

EVERYONE REGISTERED ON THIS WORLD

PROFILE